About the person
Daniel Heßler teaches and researches in the fields of game design, interactive storytelling, serious games, media and humor theory.
He studied dramaturgy, modern German literature and psychology at the LMU Munich / Bayerische Theaterakademie August Everding and worked as a dramaturge, director, author and performer in the independent theater scene, at the municipal theater and at international guest performances from 2002 to 2012.
Since 2005, he has been developing and publishing games in the Action RPG, RTS, VN and TTRPG genres for Kalypso Media and Ulisses Spiele, among others. From 2015 to 2022, he taught Media Studies and Media Practice (B.A.), Computer Game Studies (M.A./M.Sc.) and Literature and Media (M.A.) at the Game Innovation Lab at the University of Bayreuth as well as gamified didactics at the Bayreuth Center for Higher Education. He was a lecturer at HMT Leipzig, HS Karlsruhe and HS Darmstadt, Creative Director of the LevelUp project at JLU Gießen and has been a juror at the German Dev Days since 2020.
In June 2024, he took up the professorship for Game Design at Fachhochschule Dortmund, where he heads the Serious Games & Digital Knowledge (B.A.) study program. He is a member of the GameLabs network at universities and a founding member of the German Society for Game Science.
Publications
Scientific publications
- Heßler, Daniel, and Stephanie Lotzow (2024). "Dagmar's Digital Day - A Self-Assessment Game". A workshop report. Journal of Higher Education Development, 19(1), 189-208. https://doi.org/10.21240/zfhe/19-01/10(Opens in a new tab)
- Heßler, Daniel: The Rubber Chicken's Ergodicity: On Puzzle Punchlines in The Secret of Monkey Island. In: Bonello Rutter Giappone, K., Majkowski, T.Z., Švelch, J. (eds.): Video Games and Comedy. Palgrave Studies in Comedy. Cham: Palgrave Macmillan, 2022. pp. 71-91. https://doi.org/10.1007/978-3-030-88338-6_4(Opens in a new tab)
- Hessler, Daniel: "Whose pain is it, anyway? On avatar embodiment, slapstick performances, and virtual pain." Comedy Studies, 11/1, 2020, 85-103, DOI: 10.1080/2040610X.2019.1692550(Opens in a new tab) [Postprint(Opens in a new tab) ]
- Akkermann, Miriam; Daniel Heßler: "From Rhythm to Rule to Space and Back - On Rhythm and Entrainment in the Gameplay of Donkey Konga, Vib-Ribbon and Rayman Legends." PAIDIA. Journal for computer game research. Special issue "The ear plays along - sound in computer games." 2019[Link(Opens in a new tab) ]
Lectures etc.
- Competency development through serious games: experts' expectations and their implications for BaN game design.(Nature Meets Play. Transforming Environmental Education through Games. Reykjavík University, 17.3.2026; with Prof. Dr. Jennifer Tiede; URL(Opens in a new tab) )
- 12 kinds of fun. Keynote at the MittelstandsMakerthon 2026. (Fachhochschule Dortmund / In|Die RegionWestfalen, 17.02.2026; URL(Opens in a new tab) )
- Think: Loop. Procedural rhetoric for communicating sustainability principles. (Arbeitsstelle HumboldtN NRW, online; 12.06.2025; Lecture series "Spielend nachhaltig? Gamification in sustainability communication"; URL(Opens in a new tab) )
- Aha moments and mild violations. Normality and creativity in TTRPG. (University of Cologne, 25.02.2025; Symposium "Didactics of TTRPG - the ludonarrative role-playing game in German lessons.")
- Tower and Dungeon at Max-Ophüls-Platz: The DigiLab at Fachhochschule Dortmund (Martin Luther University Halle, online; 14.01.2025; Lecture series "The World of GameLabs")
- Game Studies, Game Design, Game Didactics: Gameplay Verbs in the Curriculum for Serious Games. (TU Dortmund; 07.01.2025; Lecture series "Wissenschaft und Spiel. Disciplinary approaches to game studies")
- Immersion and agency in digital and non-digital games. (Heimerer Academy for Social Pedagogy, Munich; 17.07.2024)
- Serious Games: Didactics from Mechanics and Interfaces (German Police University, Münster; 24.06.2024; with Prof. Roger Walk)
- Serious Games: How to Ideate Gameplay Mechanics with a Purpose (Erasmus project DIGITCRESHE, Banja Luca College, Bosnia-Herzegovina; 04.06.2024)
- Humor Theory and Serious Games (FU Hagen, Online, 09.04.2024)
- Puppet, Mirror, Bam! On Embodied Understanding in Slapstick Avatars (Beyond Gravity: Reflexions; Festival for Digital Arts, Dance and Performance, cooperation of the Academy for Theater and Digitality and the Theater im Depot, Dortmund; 26.11.2023)
- LevelUp Serious Games & Digital Knowledge - Production Peeks (Showcase Booth; GameDays 13./14.06.2023, TU Darmstadt)
- The LevelUp project at JLU Giessen (QUADIS - Foundation for Innovation in University Teaching / Campus Meets Castle / University of Bayreuth, 18.03.2024; with Prof. Dr. Nicole Immig)
- Relationship between immersion and learning in XR - expert interview with Dr. Thorsten Aichele and Daniel Heßler (Interview; ZHL Uni Bayreuth; 2023)
- Against Exposure: About emergent storytelling. (LevelUp JLU Giessen, Winter of Games; 16.11.2022)
- Narrative in computer games - How does that even work? (Media Days Munich, 18.10.2022)
- Game Innovation Lab: Gameful Teaching, Playful Innovation (Showcase Booth; StartPLAY 2022: 1st Interdisciplinary Conference on Gamification and Entrepreneurship. University of Koblenz-Landau, 05.-06.08.2022; with Robin Hädicke)
- Humor in the classroom (GEW Bayern, Online, 07.04.2022)
- Teaching and testing games. Experiences from six years of computer game science at the University of Bayreuth. (Justus Liebig University Giessen / HessenHub, 17.12.2021)
- Narrative Design: Conflict design and emergence. (Guest lecture in the Game Design study program, 06.06.2019, University of Applied Sciences Europe, Hamburg)
- You Lose, You Laugh - On Agency, Loss, and Humour in Computer Games. (Annual Conference of the International Society for Humor Studies, 25.-29.06.2018, University of Tallinn)
- Jesus As A Hero. Representations of Jesus in computer games. (Catholic Academy Rabanus Maurus, 07.12.2015, Haus am Dom Frankfurt)
- Primary Gameplay Mode. On gameplay elements in Sucker Punch, Kung Fury and Fist Of Jesus. (Conference of the AG Games: Interplay of cineludic forms. 21.11.2015, Filmmuseum Frankfurt)
Games Culture / Games Industry
Presentations as part of the lecture series dESIGN12+ at Fachhochschule Dortmund
- Between storyboard and serious game (Jörn Peper on visual storytelling in everyday design and for the serious game Gegen Mauern by Pfeffermind and the Wolfenbüttel Prison Memorial; 07.01.2026; URL(Opens in a new tab) )
- Constraints as a compass: How limitations shape creative solutions (Siba Gasser on art direction for the 2D adventure game Constance by BTF Games. 10.12.2025; URL(Opens in a new tab) )
- The appearance of the real: How people navigate reality (Nicolas Hoberg from the podcast Behind The Screens on cognitive psychology in digital games; 10/30/2024; URL(Opens in a new tab) )
Events at the GIL of the University of Bayreuth
- Bayreuth Games Accelerator(Opens in a new tab) , March 2022
- Games Industry Talks(Opens in a new tab) 2016-2022
- Global Game Jams / GIL Game Jams(Opens in a new tab) 2016-2022
- Scientific Let's Plays in the Glass House, 2018-2019, with Dr. Robert Schmidtchen and guests
German Dev Days(Opens in a new tab)
- Jury Best Story, since 2020
- Jury Best Game, since 2024
Workshops
- Fundamentals of play science for social work. (Fachhochschule Dortmund, Applied Social Sciences, 23.05.2025)
- Gamification in university teaching. (Karlsruhe University of Applied Sciences, 09/2021, 03/2022)
- Gamification in teaching [DiL]. (Advanced training center for university teaching Bayreuth, 10/2019, 03/2021, 02/2022)
- Game worlds. Telling stories with game mechanics. (The fantastic conference, 02/2019, Kulturcampus of the University of Hildesheim Foundation)
Computer game - Selection
- Merchants of Istanbul(Opens in a new tab) (LevelUp & Southeast European History of the JLU Giessen 2025. Visual Novel / Teaching Tool; Creative Direction; URL(Opens in a new tab) )
- Teaching Adventures(Opens in a new tab) (LevelUp & Educational Psychology at JLU Giessen 2024. Visual Novel / Research Tool; Creative Direction)
- Dagmar's Digital Day(Opens in a new tab) (LevelUp & Psychological Diagnostics of the JLU Giessen 2023. Visual Novel / Research Tool; Creative Direction)
- Dungeons 2 - A Game of Winter(Opens in a new tab) (Realmforge Studios 2015. RTS-AddOn; Game Writing)
- Crookz - The Big Heist(Opens in a new tab) (Skilltree Studios 2015. RTS; Narrative Design)
- Grand Ages - Medieval(Opens in a new tab) (Gaming Minds Studios 2015. RTS; Game Writing)
- Das Schwarze Auge - Demonicon(Opens in a new tab) (Noumena Studios 2013. Action RPG; Head of Narrative & Deputy Head of Content Design) - German Developer Award 2014: Best Role-Playing Game)
TTRPG - Selection
(to the DSA Fan Wiki(Opens in a new tab) )
- DSA - The Nine-Fingered Claw (Ulisses Spiele 2024. 2 vols. hardcover)
- Blades In The Dark (contributions to the German translation; Gelsenkirchen: System Matters 2023)
- Contributions to Melhorn, Andreas: Abenteuer gestalten. (Gelsenkirchen: System Matters 2019)
- DSA - Theater Knight Campaign (with Niklas Forreiter. Ulisses Games 2016-2017. 6 vols. Softcover + accompanying material)
- DSA - Sternenleere (various contributions. Ulisses Spiele, 2015.)
- DSA - The Valley of Death (Ulisses Spiele 2014, DSA5 Beta)
- DSA-Mutterglück (Ulisses Spiele 2013)
- DSA - Anthology Adventures (Ulisses Spiele): Hornbrüder (Die Dunklen Zeiten, 2010); Beifang (Stadtstreicher, 2010, with Fabian Flüss); Hass ist ihr Gebet (Orkengold, 2010, with Fabian Flüss); Schleier der Unwissenheit (Rittererbe, 2009); Tränenharz (Bienenschwarm und Diskusflug, 2006)
- Contributions to Römer, Thomas (ed.): Wege des Meisters. Waldems: Ulisses 2009
Theater - Selection
Free projects
- Kundry (2012, interdisciplinary art project, Pathos Munich)
- Kein Tag, Kein Drama - Kamikazetheater (2006, itw Munich, performance project)
- Ursonate by Kurt Schwitters (2004-2010, theaterkollektiv koonsfamilie, guest performances in Morocco, Russia, Ukraine, USA, Canada)
Theater texts
- Prince Ironheart. The Legend of the Singing Sword(premiere 2011, Hess. Staatstheater Wiesbaden, directed by Caroline Stolz)
- Make a picture, it lasts longer (premiere 2009, Pasinger Fabrik, directed by Tamara Hoerschelmann)
Dramaturgy
- Magda by Claude Prin (DEA 2008, Theater Ulm, directed by Andreas v. Studnitz)
- Schrottengel by Petr Zelenka (2007, Theater Ulm, directed by Andreas von Studnitz)
- Amphitryon by Heinrich von Kleist (2006, Theater Ulm, directed by Stephan Suschke)
- Lernbericht by Marcus Braun (premiere 2006, Theater Ulm, directed by Lars Vogel)
- Plumpsack by Katharina Schlender (2006, Theater Ulm, directed by Antje Thoms)
- Herr Kolpert by David Gieselmann (2005, Mozarteum Salzburg / Pascha Table Dance Bar Cologne, directed by Andreas Merz)
- Die sexuellen Neurosen unserer Eltern by Lukas Bärfuss (2004, Bayerische Theaterakademie, directed by Ulf Goerke)
- Phaedra's Love by Sarah Kane (2003, Bavarian Theater Academy, directed by Ulf Goerke)
Directed by
- Called Gospodin by Philipp Löhle (2009, Theater Ulm)
- Ubu F. after Alfred Jarry (2009, Jugendclub Theater Ulm, directed and translated with Sarah Holtkamp)
- Princess Nicoletta by Rebekka Kricheldorf (2003, itw Munich, guest performance in France)
Festivals
- New drama (staged readings by young authors, 2006, Theater Ulm)
- Freispiel (student theater festival, 2005, itw Munich)